Output Tech (EMS and Vibration Motor)
When your pair of hands reaches out to interact with objects or characters inside a virtual environment,
you may feel familiar and in control. However, the moment your virtual hand penetrates through your surroundings
without any regard to physical properties, that fragile immersion is instantly shattered.
The UnlimitedHand allows you to render Haptics into your interactive systems.
It is essentially a play of kinesthetic force where you decide how objects in a virtual environment
compute and actuate forces that budge against the presence of your hand.
In this tutorial, we will gain understanding of UnlimitedHand's Output Technology.
1.0 Electrode Arrangements
8 electrodes are embedded onto a V-shaped resin sheet to match with the position of key forearm muscles (Figure 1).
This enables the UnlimitedHand to pass currents into specific muscles on the wearer's forearm to trigger involuntary hand and finger movements.
Imagine the computer having a say over your the activity of your hand.
Figure 1. Diagram of the arrangement of Electrodes on the back side of the UnlimitedHand (when used on the Right Hand)
The diagram below lists the 8 types of movement that is capable of being generated by the respective electrodes
Note that the information listed below applies only when worn on the RIGHT HAND.
Figure 2. Electrode - Muscle Correspondence (When used on your right hand)